[ES] – Inferno

#001 A Site — Long smoke from Ramp

Type: Jump throw
Position:

Aim:

#002 A Site — Long smoke from Second mid

Type: Jump throw
Position:

Aim:

#003 A Site — Short smoke from Ramp

Type: Jump throw
Position:

Aim:

#004 A Site — Short smoke from Second mid

Type: Jump throw
Position:

Aim:

#005 A Site — Moto smoke from Second mid

Type: Forward jump throw
Position:

Aim:

#006 A Site — Pit smoke from Second mid

Type: Jump throw
Position:

Aim:

#007 B Site — CT smoke from Banana

Type: Regular throw
Position:

Aim:

#008 B Site — Coffin smoke from Banana

Type: Regular throw
Position:

Aim:

#009 B Site — Triple molly from Banana

Type: Regular throw
Position:

Aim:

#010 B Site — Site flash from Banana

Type: Regular throw
Position:

Aim:

#011 A Site — Mid smoke from CT

Type: Jump throw
Position:

Aim:

[ES] – Vertigo

#001 – 002 A Site — Wall of smokes

Type: Regular throw
Position:

Aim: (levi deo)

Aim: (desni deo)

#003 – 004 B Site — Wall of smokes

Type: Regular throw oba
Position:

Aim: (levi i desni) – Jedan na levoj, drugi na desnoj ivici.

#005 B Site — Molly Redbox

Type: Regular throw
Position:

Aim:

#006 B Site — Molly Juliano

Type: Regular throw
Position:

Aim:

#007 A Site — CT Plant Molly + HE

Type: Jump-throw
Position:

Aim:

[ES] – Ancient 

#001 – 003 B Site — All Smokes

Type: Jump-throw all
Position:

Aim: (long) #001

Aim: (short) #002

Aim: (jaguar) #003

#004 – 006 Mid — All Smokes (004-006)

Type: Jump-throw all
Position:

Aim: (mid) #004

Aim: (catwalk) #005

Aim: (doughnut) #006

#007 A Site — Doughnut

Type: Jump-throw
Position:

Aim:

#008 A Site — CT

Type: Jump-throw
Position:

Aim:

#009 A Site — Cave

Type: Jump-throw
Position: (kao i za doughnut)

Aim:

vtg b exec

Player A

Pozicionira se kod sandbags, na stepenicama ispred B:

Smoke lineup & Left click throw:

Molly lineup & Jump throw:

Player B

Line-up sa levom ivicom strelice kod kutije na stepenicama:

Smoke lineup & Jump throw [malo iznad mesta gde se dodiruju zid i greda]: 

Molly lineup & Left click throw [desni znak na gredi]:

Player C 

Stane uz zid na prvom odmoristu stepenica:

Baca flash-eve otprilike ovako [moze malo gore/dole]:

Rez 

K/D evo

Arena Config

Init

rcon bot_kick;
rcon mp_freezetime 1;
rcon mp_free_armor 1;
rcon mp_autokick 0;
rcon mp_round_restart_delay 3;
rcon mp_buytime 999;
rcon mp_buy_anywhere 0;
rcon sv_airaccelerate 800;
rcon mp_autoteambalance 0;
rcon mp_match_end_restart 1;

Start

rcon mp_warmup_end;
rcon mp_restartgame 1;

AK+Deagle

rcon mp_ct_default_secondary weapon_deagle;
rcon mp_t_default_secondary weapon_deagle;
rcon mp_ct_default_primary weapon_ak47;
rcon mp_t_default_primary weapon_ak47;

AWP only

rcon mp_ct_default_secondary “”;
rcon mp_t_default_secondary “”;
rcon mp_ct_default_primary weapon_awp;
rcon mp_t_default_primary weapon_awp;

Exit

rcon exec gamemode_competitive.cfg

CSGO Admin stuff

 bind “[” “rcon mp_pause_match”;

bind “]” “rcon mp_unpause_match”;

rcon mp_teamname_1 “Team Gi”; rcon mp_teamname_2 “Team Chelios”; rcon mp_teamflag_1 “RS”; rcon mp_teamflag_2 “RS”;

rcon mp_backup_restore_load_file “backup_round07.txt”

Old

rcon mp_autokick 0; rcon mp_autoteambalance 0; rcon mp_tkpunish 0;

rcon mp_buytime 15; rcon mp_c4timer 40; rcon mp_freezetime 12; rcon sv_pausable 1;

 rcon mp_halftime 1; rcon mp_halftime_duration 15; rcon mp_maxrounds 30;

[MA] — ESL RTR: TL v 100T @ Mirage

MatchupTeam Liquid v 100 Thieves, bo3, map 1
MapMirage
EventESL Road to Rio (https://www.hltv.org/matches/2341135/liquid-vs-100-thieves-esl-one-road-to-rio-north-america)

Round 1

Setup:

  • 1 Smoke to Jungle from T spawn [?] (note: cutting-off view from A, possibly faking A [worked out in given case, both Gratisfaction and jks remained on A site])
  • 1 Smoke to Kitchen window on B from Right T spawn [run throw], (note: possibly faking B presence [not sure what was Twistzz waiting])
  • 3 players on Mid / 2 towards B (1 player deep in apartments)
  • Mid players throw Molotov to window from Top Mid
  • Two players (one down early) pushing mid, NAF throws Flash for short from B stairs
  • Players push B from Apartments and Short
  • Flashes from outside apartments over B
  • Lurker (Stewie2K) converges to B from short (note: CTs are worried about lurking and watch back non-stop while rotating to B)

Round 2

Setup:

  • Smoke Top mid from T spawn [check this smoke, NAF R2]
  • Molotov Left-Connector from Mid
  • Flash over Mid (first player to get to Boxes)
  • 1 player Palace
  • 1 player A ramp
  • 2 players Mid
  • 1 player B stairs

Fake:

  • Palace player: Molotov Shadows from Palace
  • Ramp player: Flash over A from A Ramp
  • Mid players (2): Smoke (i) Sniper’s nest and (ii) Top Connector from Top Mid [check nitr0 smoke R2]
  • All players rotate to B

Players hit B from Apps (2) and Short (2):

  • Molotov Van from Aps
  • Flash Over B site from Before Aps
  • Lurker remains on Mid, Molly Sniper’s nest

Round 3

Setup:

  • Smoke Top mid from T spawn
  • Smoke Window from T spawn
  • Molotov Underpass/Boost from Top mid [mistake->Connector?]
  • Flashes (i) over Mid [to enable peak to Top mid] and (ii) over B
  • 1 player A ramp (passive)
  • 1 player Top mid
  • 3 players towards B

Full Mid control:

  • 1 player (Stewie2k) pushing from Underpass, smoking Connector, Molotov Short
  • Top mid player resmoking Window

After taking Mid control, all players rotated to A:

  • 2 players to Ramp,
  • 1 player through Palace
  • 1 player Connector
  • 1 player Short
  • Ramp player Molotov Sandwich from Ramp
  • Palace player Molotov Shadows from Palace [check NAF molotov R3]
  • Mid lurker (Stewie2k) flashes short player to check Ladder room
  • [check Twistizz flash round end]

Round 4

Setup:

  • Smoke Top mid from T spawn
  • Smoke Window from T spawn
  • Molotov Connector from Top mid
  • 1 player Top mid (2 flashes to allow player to move to Mid boxes)
  • 2 players go Underpass, 1 watching B Apps push
  • 1 player A ramp (flashes over A ramp)

After taking Mid control, players prepared A execute:

  • 2 players Ramp
  • 1 player Window boost
  • 1 player connector
  • 1 player palace

Round 5

Setup:

  • Smoke Window from T spawn
  • All players towards A ramp, 1 palace

A hit:

  • Smokes on (i) Ticket booth, (ii) Stairs and (iii) Connector.
  • Molotov on (i) Triple box, (ii) Sandwich and (iii) Palm
  • Flashes over to A

Round 6

Setup:

  • Smoke Window from T spawn
  • Smoke Top mid from T spawn
  • Smoke Bottom Connector from Ramp to B
  • 1 player watching A ramp
  • 1 player watching B/Underpass
  • 3 players mid – 2 top, 1 lower (making noise)

B execute:

  • A player and 1 top mid player rotate towards B Apps; players Molotov Van from B Apps, Flash over and to B site
  • Remaining Mid players Smoke (i) Window from Top mid and (ii) Connector from Underpass; then go through Short to B
  • Post plant – Molotov Kitchen door

Round 7

Setup:

  • Smoke Top mid from T spawn
  • Molotov Connector from Top mid (HE grenade as well)
  • Players converge towards B, while lurker remains on Mid
  • Smoke Kitchen window from Back alley
  • Molotov Van from B apts

Round 9

Setup

  • Smoke Top mid from T spawn
  • Molotov Connector from Top Mid
  • 1 player towards B (underpass)
  • 2 players top mid (using flashes to jump behind boxes)
  • 2 players A -> ramp and palace

Extended mid control

  • Smoke Window from Top mid
  • Smoke top of Connector from Underpass
  • [NAF got a frag on A site, so remaining player nitr0 rotated to A, however no nades for the execute and the attack fell apart]

Round 10

Fast execute

  • Smoke Window from T spawn [appears have failed]
  • Smoke Top mid from T spawn
  • Molotov Bottom connector from Top mid / Smoke Bottom connector from T spawn (towards B)
  • 1 player on Mid (catwalk)
  • Other players towards B

B execute

  • Flashes Over B from Apts and through apts window
  • Molotov Van from Apts
  • Lurker remaining on mid, other players rush B

Round 11

Setup

  • Smoke Top mid from T spawn
  • Molotov Bottom connector from Top mid (two HE also)
  • Flash over B from outside B apts
  • Molotov Van from B apts
  • 1 player A ramp
  • 2 players Top mid
  • 2 players towards B

A rotation

  • B players rotate towards A: 1 through underpass, 1 through T spawn
  • Smoke Window from Top mid (2 times, second when first one fades)
  • Smoke Top connector from Underpass

A hit

  • 2 times Molotov B short from Mid
  • 3 players attack through connector, 2 players through ramp

Round 12

Setup

  • Smoke Top mid from T spawn
  • 3 players Mid
  • 1 player A ramp
  • 1 player B apts (making noise – smoke apts, molotov on apts entry and van, grenade to van)

Mid control

  • Smoke Top connector from Top mid
  • Smoke Window from Top mid (twice)
  • Molotov Short from Mid

Attacked B with Molotov to van and flashes over B

Round 13

Setup

  • Smoke Window from T spawn
  • Smoke Top mid from T spawn
  • Molotov Bottom connector from Top mid
  • 2 players A (ramp and palace)
  • 2 players top mid (using flashes top cross behind boxes)
  • 1 player towards B

Round 14

Setup

  • Smoke Window from T spawn
  • Smoke Top mid from T spawn
  • Smoke Bottom connector from Outside TV
  • Smoke and molotov in B apts
  • Several flashes over mid (for Stewie2K to pass through short towards B)
  • 4 players towards B

B execute

  • Mid player using smoke and molotov to prevent push through short
  • Other players using flashes over B and molotov to van to enter site

[——-xxxxx——-]